Abstract

Focusing on three ludic journeys through an autoethnographic account of Wellington, New Zealand, this paper explores how the performance of playful movements can alter the meaning, practice, and feeling of urban spaces. Attention is drawn to becoming hybrid, how technology mediates and augments the power to transform the everyday and support playful engagement with the city. These three ludic stories focus on e-scootering, cycling, and playing an augmented reality game, and highlight how play orientates our bodies through a sense of ‘with-ness’, with our environment and others. It also looks at orientations of ‘against-ness’, a leaning away from the materiality of objects, spaces, and events through play. This paper concludes by drawing on how space feels, and how it may open up the design potentials that these mediated practices offer.

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