Abstract
The current study aimed to provide a detailed synthesis of the literature on digital mathematics games and to gain an in-depth understanding of the current status of research on digital mathematics games. For this purpose, digital mathematics game articles published in peer-reviewed journals from 2005 to 2023 were systematically reviewed. To locate these articles, the following keywords were searched in TR Index, DergiPark Academic, and Google Scholar: “digital game”, “video game”, “computer game”, “interactive game”, “mobile game”, and “serious game”. The articles retrieved from the search were subjected to a two-stage screening process. First, the titles and abstracts of the articles were examined. Second, their full texts were examined. After the screening process, 26 articles that suited the purpose of the study were determined. Relevant data from the selected articles were extracted manually, recorded in an Excel spreadsheet, and finally synthesized. The findings were reported using the following research trends: (i) research aims, (ii) research methodologies, (iii) research participants, (iv) sample sizes, (v) designers of the digital mathematics games, (vi) environments used for designing digital mathematics games, and (vii) learning domains of the digital mathematics game topics. The findings are discussed based on the literature and implications for stakeholders are presented.
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