Abstract

Augmented reality (AR) is one of the emerging technologies gradually venturing into the education field. Although AR is strongly linked to subjects related to Science, Mathematics, and Technology in schools and tertiary education, there is no mention of AR in non-technical subjects, such as language. Thus, this study aims to discover the AR application trends in language learning and the language skills prevalent in AR usage. In this systematic literature review, AR-related research in language learning began in 2016 and has continued to be on the rise. Furthermore, the preferred language skills used with AR technology required lower cognitive levels, such as identifying words, understanding meanings, and spelling, and pronouncing words. Based on the gap indicating the rare usage of AR for more complex and critical language skills, such as reading and writing, this study hopes to enlighten the researchers, educators, and application developers to focus on developing AR applications for languages other than English, incorporate higher-order learning outcomes in the language learning activities, and pursue qualitative investigations.

Highlights

  • The rapid scientific and technological developments have changed how people live with technology in the 21st century

  • Companies such as Google were a precursor for Augmented Reality (AR) and Virtual Reality (VR) to become popular technologies in 2015, followed by Snapchat as the first social media platform to successfully integrate AR user features in the same year [36]

  • Since the language type or skill commonly used with AR technology was a lowerorder cognitive skill, primary school students were the most suitable participants based on the on-going development of basic language skills

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Summary

Introduction

The rapid scientific and technological developments have changed how people live with technology in the 21st century. Researchers and educators conducted prolific technologyrelated studies to enhance teaching and learning in various ways, such as mobile learning [2,3,4], online learning [5,6,7], social media [8,9,10], digital game [11,12,13], and augmented/virtual reality [14,15,16]. The nature of AR permits user interaction with virtual and real objects in the same space, creating a new user learning experience [18]. These objects simultaneously co-existed with real-life objects using cameras on mobile or head-mounted devices [17]. AR’s capabilities offered many promising future applications

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