Abstract

The focus of this survey is to study the protocols, mechanisms, and the latest standards proposed in the literature for improving the performance and quality of video content in multipath and multihomed overlay networks. Multipath is a broader term, but in the context of this survey, we define multipath as enhancing network routing technique by using various paths that are not necessarily completely disjoint. Multipath can furnish a variety of advantages such as reliability,connection persistence, increased perceived throughput and load balancing. On the other hand, multihoming is the ability to use multiple network interfaces when connecting to the Internet to increase reliability, resilience, and performance. Most existing surveys are specialized in one specific domain area related to multipath or multihoming. This study covers the research proposals at the different layers/sublayers of an overlay network from transport to the application and extends to cover the latest technologies like machine learning, Fog and Mobile Edge computing, VR 360 video, and the Internet of Multimedia Things (IoMT). As such, our work tries to be as comprehensive as possible to relate multipath and multihoming research solutions for video streaming to the current and emerging video streaming technologies.

Highlights

  • Video streaming represents the major part of Internet traffic, and has increased massively over the last decade

  • The results show that the performance of the proposed algorithms depends mainly on the Probability Density Function (PDF) of the reward received on each arm

  • WORKS This survey toured a wide variety of scientific literature that aimed to enhance QoE for video streaming based on multipath and multihomed overlay networks

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Summary

Introduction

Video streaming represents the major part of Internet traffic, and has increased massively over the last decade. ABSTRACT The focus of this survey is to study the protocols, mechanisms, and the latest standards proposed in the literature for improving the performance and quality of video content in multipath and multihomed overlay networks. This study covers the research proposals at the different layers/sublayers of an overlay network from transport to the application and extends to cover the latest technologies like machine learning, Fog and Mobile Edge computing, VR 360 video, and the Internet of Multimedia Things (IoMT).

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