Abstract

This paper firstly seeks an answer to the question of whether Non Player Characters (NPCs) in Computer Games can also be viewed as game agents where reactivity, autonomy, being temporarily continuous and having goal-oriented behavior are taken as the features of being a game agent. Within this scope, we will try to assess whether naming NPCs as agents point to a desire that one day they would fulfill the requirements of being an agent or whether NPCs actually already fulfill these requirements. Secondly, the paper looks into the AI needs of video games. We present the AI methodologies that are either being used and under research for use in Game AI. The same methodologies are also likely to contribute to the increasing levels of autonomy and goal-directed behavior of NPCs and help them become more agent-like.

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