Abstract

Creating a virtual city is demanded for computer games and urban planning, but it takes more time to create numerous 3D building models. Develop an interactive system to construct structured 3D building models by using simple user interactions. The user draws the fraction of texture on silhouette, it should automatically fill the required regions by using some discrete element texture synthesis. Key thought is an intuitive, sketch-based, example palette for discrete component texture synthesis. In this paper, provide a review of some Discrete Element Texture Synthesis

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