Abstract

The surface reconstruction of 3D objects has attracted more and more attention for its widespread application in many areas, such as computer science, cultural heritage restoration, medical facilities, entertainment. However, due to occlusion, reflectance, the scanning angle, raw data preprocessing, it is inevitable to lose some point data, which leads to holes in the reconstruction surface, making it undesirable for various applications. Therefore, methods for filling holes in the process of surface reconstruction are critical to the final results of reconstruction. This paper makes a survey of existing well-known hole-filling algorithms, classifies the algorithms into two main categories, analyzes and compares these algorithms from the viewpoints of theories and experimental results to make a clear introduction of their performance. At the end, the paper points out the possible development direction of hole filling in the future and hopes to be a good guide for other researchers.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.