Abstract
This study proposes a collaboration-based interaction as a new method for providing an improved presence and a satisfying experience to various head-mounted display (HMD) users utilized in immersive virtual reality (IVR), and analyzes the experiences (improved presence, satisfying enjoyment, and social interaction) of applying collaboration to user interfaces. The key objective of the proposed interaction is to provide an environment where HMD users are able to collaborate with each other, based on their differentiated roles and behaviors. To this end, a collaboration-based interaction structured in three parts was designed, including a synchronization procedure and a communication interface that enable users to swiftly execute common goals with precision, based on immersive interactions that allow users to directly exchange information and provide feedback with their hands and feet. Moreover, experimental VR applications were built to systematically analyze the improved presence, enjoyment, and social interaction experienced by users through collaboration. Finally, by conducting a survey on the participants of the experiment, this study confirmed that the proposed interface indeed provided users with an improved presence and a satisfying experience, based on collaboration.
Highlights
Immersive virtual reality (VR) can either refer to the technology that is used to render a virtual environment that has been created artificially with a computer to resemble reality, or a particular environment or situation created
To provide users with an improved presence and a new kind of experience in a multi-user VR, this study proposes an user interface based on collaboration
This study proposes a collaboration-based interface that provides users with an improved presence and a new kind of experience through collaboration in an immersive multi-user VR experience environment beyond the one-person head-mounted display (HMD) user environment
Summary
Immersive virtual reality (VR) can either refer to the technology that is used to render a virtual environment that has been created artificially with a computer to resemble reality, or a particular environment or situation created. Immersion in VRs has been enhanced with the development of head-mounted display (HMD) technologies that provide three-dimensional visual information, e.g., the HTC Vive, Oculus Rift CV1, and Oculus GO. Based on these developments, a variety of research on immersive VR is currently being conducted with respect to interactions (gaze, hand gestures, etc.), which provide realistic spatial and temporal experiences, by stimulating the user’s various senses inside a VR, as well as research on hardware technology (motion platforms, haptic systems, etc.) [1,2,3,4].
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