Abstract
Recently, a variety of games, including functional ones, have been released with new immersive experiences using virtual reality (VR). The rapid development of VR technology is affecting the Chinese cultural content market. In China, the cultural content industry is composed of many different fields including games. The game industry has been designated as the main cultural content in China. Large companies and Small Mediam enterprises(SMEs) are interested in the technologies used in VR. In this paper, we present trends in future VR technology through analysis of VR market data up to the present in China.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.