Abstract

Recently, a variety of games, including functional ones, have been released with new immersive experiences using virtual reality (VR). The rapid development of VR technology is affecting the Chinese cultural content market. In China, the cultural content industry is composed of many different fields including games. The game industry has been designated as the main cultural content in China. Large companies and Small Mediam enterprises(SMEs) are interested in the technologies used in VR. In this paper, we present trends in future VR technology through analysis of VR market data up to the present in China.

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