Abstract
This paper is a case study for serious game to derive key success factors by production process. So I selected an arcade serious game for the elderly named “Anti-aging Village” according to the strict criteria. This research method is so subjective and qualitative, so I complemented by using clinical trials and play test results and by interviewing twice a director of this game. After analyzing a serious game I found some key success factors as follows; first, they had understood enough the state of growing elderly population in South Korea and designed gameplay well for improving cognitive function for the elderly. Second, they organized a development team including some experts and made use of the feature as a RF (Radio Frequency) card. Third, they validated the effectiveness of a serious game through clinical trials and play test. This paper will help for serious game design and could be the guideline for the development of serious game for elderly.
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