Abstract

This research aims to study the use of VR games to entertain players while teaching and improving the knowledge of Quran Tajweed for teenagers. Tajweed is an Islamic science that studies the correct recitation of the letters and words in the Qur'an. Teenagers between the ages of thirteen to eighteen were chosen for this research because it has been proven that learning at an early age ensures long-lasting knowledge, and in addition, teenagers are more capable of controlling and modifying their pronunciation. As teenagers nowadays are exposed to a variety of game technologies and their expectations and satisfaction levels are particularly high, a 3D VR game was introduced as an attractive modern solution. Viewed on HTC Vive, a 3D VR game prototype consisting of two levels was developed and evaluated by 20 teenage participants. The evaluation session resulted in a positive outcome with a few suggestions for future modifications.

Full Text
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