Abstract
The present study was conducted to study the impact of internet gaming on the quality of life and flourishing of undergraduates. For this purpose, 80 internet gamers and 80 internet non-gamers lying within the age range of 17-24 years were recruited. For assessing the extent of internet gaming, the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) was utilized while for assessing quality of life and flourishing, the WHO Quality of Life – BREF (WHOQOL-BREF) and Flourishing Scale were used, respectively. The results indicated significant differences in aspects of quality of life between the two groups. Further, the relationship of internet gaming with various aspects of quality of life and flourishing was also explored. The results reveal that internet gaming may indeed influence young undergraduates' quality of life and flourishing.
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More From: International Journal of Cyber Behavior, Psychology and Learning
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