Abstract

This paper aims to highlight the life of computer technologies to understand what kind of ‘technological intentionality’ is present in computers based upon the phenomenological elements constituting the objects in general. Such a study can better explain the effects of new digital technologies on our society and highlight the role of digital technologies by focusing on their activities. Even if Husserlian phenomenology rarely talks about technologies, some of its aspects can be used to address the actions performed by the digital technologies by focusing on the objects’ inner ‘life’ thanks to the analysis of passive synthesis and phenomenological horizons in the objects. These elements can be used in computer technologies to show how digital objects are ‘alive.’ This paper focuses on programs developed through high-order languages like C++ and unsupervised learning techniques like ‘Generative Adversarial Model.’ The phenomenological analysis reveals the computer’s autonomy within the programming stages. At the same time, the conceptual inquiry into the digital system’s learning ability shows the alive and changeable nature of the technological object itself.

Highlights

  • This paper aims to highlight the life of computer technologies to understand what kind of ‘technological intentionality’ is present in computers based upon the phenomenological elements constituting the objects in general

  • In Information and Computer Ethics, the idea of technological intentionality stands at the center of the debates about computer systems’ agency, and it tightly relates to the idea of ‘computer intentionality’ where this concept stands for the computer system’s capacity to behave in a certain way in response to input for reaching a specific goal (Berkich, 2017, 2018; Johnson, 2006; Johnson & Miller, 2008; Miller et al, 2017)

  • Even if many approaches are tackling the activity of the objects in terms of ‘technological intentionality,’ there are still many elements related to the phenomenological analysis that are absent from the current discussion and directly structure what the technological intentionality is

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Summary

Introduction

This paper aims to highlight the life of computer technologies to understand what kind of ‘technological intentionality’ is present in computers based upon the phenomenological elements constituting the objects in general. In Information and Computer Ethics, the idea of technological intentionality stands at the center of the debates about computer systems’ agency, and it tightly relates to the idea of ‘computer intentionality’ where this concept stands for the computer system’s capacity to behave in a certain way in response to input for reaching a specific goal (Berkich, 2017, 2018; Johnson, 2006; Johnson & Miller, 2008; Miller et al, 2017) This notion can be found in a slightly transformed shape in the Latourian ‘technological detour’, where it represents a unique mode of technical activity through which the user’s plan of action is modified through the object (Conty, 2013; Latour & Venn, 2002; Gallit Wellner, 2020a, 2020b). We analyze the programming process with C++ and provide a phenomenological analysis of Generative Adversarial Model in unsupervised learning

Addressing Technological Intentionality Within Phenomenology
Technological Intentionality as Generated from the Objects
Technological Intentionality as an Openness
Common Elements Between Phenomenology and Postphenomenology
Technological Intentionality in Computer Systems
Computer’s Intentionality and the ‘Inner Horizon’: Generative Adversarial Model in Unsupervised Learning
Conclusions
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