Abstract

This study aims to explore whether high school students can enhance students’ learning motivation through challenging learning situationsin programming courses. This study was conducted for 12th-grade students in high school. The experiment lasted for eight weeks. Measurements included Pre- and post-tests measure MSLQ (Motivated Strategies for Learning Questionnaire) and the performance of programming. The experimental group learning design the game interactive project in Unity with C# programming language, and the control group learning build Arduino interactive project in mBlock with block-based programming. The results showed that there was no significant difference in performance, but the learning motivation of the experimental group was lower than that of the control group.

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