Abstract

This paper presents the study of using Interactive Playground, motivated by the condition of children which increases the adverse effects of lack of play, so the purpose of this budget is to get game designs that can facilitate children’s play and learning activities. Problems in design are: How playgrounds are applied in interactive design and also kindergartens in DKI Jakarta still have a lot of limited space and land for playing and child development through games. The purpose of this is so that children can experience learning well, succeed, develop social and physical skills. This research uses observation, comparative study, site analysis, typology, activity patterns, mass formation and simulation. Interactive Playground, from the results of comparative studies from several kindergarten schools from domestic and abroad called class rooms and other facilities require different spaces compared to nursery schools in Indonesia specifically in Jakarta.

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