Abstract

This paper aims at introducing a new dissemination framework for cultural heritage (CH) making possible affordable solutions for small and medium museums to cooperate/collaborate in the creation of exhibitions. The framework also makes possible new data-based communication strategies able to combine content belonging to different cultural archives and accessed through an ontology-based integration and discovery mechanism, and fosters new data sharing and distribution policies that preserve intellectual property rights. The proposed dissemination model redefines the concept of digital storytelling with the aim of increasing the participation of domain experts in the dissemination of CH. The framework is designed around a graph-based architecture for creating attractive and engaging multimedia narratives that will be transformed in real experiences personalized according to the user’s profile, interests and context of use. Recommender and digital right management services are provided to authors and users for helping them in the creation, personalization and navigation of stories and for guaranteeing the adoption of suitable sharing and distribution policies.

Highlights

  • Traditional dissemination strategies in the cultural heritage (CH) field push museums at organizing and producing increasingly high numbers of temporary exhibitions and show in order to attract new audiences and to update permanent collections in order to retain regular visitors

  • The framework supports a new communication strategy able to combine content belonging to different cultural archives and accessed through an ontology-based integration and discovery mechanism, and fosters new data sharing and distribution policies that preserve the intellectual property rights of the involved institutions

  • The framework is designed around a graphbased content representation that is the key for creating attractive and engaging multimedia narratives that can be transformed in real experiences personalized according to the user’s profile, interests and context of use

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Summary

Introduction

Traditional dissemination strategies in the cultural heritage (CH) field push museums at organizing and producing increasingly high numbers of temporary exhibitions and show in order to attract new audiences and to update permanent collections in order to retain regular visitors. The challenges involved in the creation of an innovative dissemination framework can be classified into two dimensions: the use of advanced technologies and the enhancement of user experience Both challenges could be framed in a traditional strategy that museums adopt for helping visitors to interpret their collections: storytelling. The aim is to immerse the users in the storyline through the use of innovative technology To address such challenge, each graph representing the story, created by a domain expert, can be navigated in different interactive environments generated according to the user’s wish and context of use and so rendered in a Web application or instantiated in real spaces through the use of location-aware and immersive technologies.

Technologies
Data Layer
Composition Layer
Presentation Layer
Recommender Service
Conclusions
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