Abstract

This research was conducted to study and develop a model of a STEAM learning with digital fabrication laboratory on cloud computing model to enhance creative product. The aims of this study were 1) to create a STEAM learning with digital fabrication laboratory on cloud computing model to enhance creative product, and 2) to evaluate a STEAM learning with digital fabrication laboratory on cloud computing model to enhance creative product. The research method was divided into two phases. The first phase involved the design of a model: 1) to study, analyze, and synthesize the con-tents about steam, digital fabrication laboratory, cloud and creative product. 2) to develop a process model of a STEAM learning with digital fabrication laboratory on cloud computing model to enhance creative product, 3) to pre-sent and show the constructed model to advisor and experts in order to get it approved to be able to hold in-depth interviews, and 4) to create the tools for evaluating the appropriateness of the model. The second phase is referred to in the model evaluation. The sample group in this re-search consisted of five experts in the fields of Steam, Information Technology and Instructional Design. Then, the data were analyzed using arithmetic means and standard deviations. The process of developing a model has 3 components that include 9 procedures. This model increases product creativity skills of learners. The experts agreed with the overall model that was shown at a good level.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call