Abstract

Detailed surface geometry contributes greatly to the visual realism of 3D face models. However, acquiring high-resolution face geometry is often tedious and expensive. Consequently, most face models used in games, virtual reality, or computer vision look unrealistically smooth. In this paper, we introduce a new statistical technique for the analysis and synthesis of small three-dimensional facial features, such as wrinkles and pores. We acquire high-resolution face geometry for people across a wide range of ages, genders, and races. For each scan, we separate the skin surface details from a smooth base mesh using displaced subdivision surfaces. Then, we analyze the resulting displacement maps using the texture analysis/synthesis framework of Heeger and Bergen, adapted to capture statistics that vary spatially across a face. Finally, we use the extracted statistics to synthesize plausible detail on face meshes of arbitrary subjects. We demonstrate the effectiveness of this method in several applications, including analysis of facial texture in subjects with different ages and genders, interpolation between high-resolution face scans, adding detail to low-resolution face scans, and adjusting the apparent age of faces. In all cases, we are able to re-produce fine geometric details consistent with those observed in high resolution scans.

Highlights

  • Creating realistic models of human faces is an important problem in computer graphics

  • We focus on the relevant work in statistical modeling and synthesis of face geometry

  • Portilla and Simoncelli [2000] used a larger and more complex set of statistics to generate a greater variety of textures, but we found the simpler approach of Heeger and Bergen to be sufficient for our application

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Summary

A Statistical Model for Synthesis of Detailed Facial Geometry

The Harvard community has made this article openly available. Please share how this access benefits you. Golovinskiy, Aleksey, Wojciech Matusik, Hanspeter Pfister, Szymon Rusinkiewicz, and Thomas Funkhouser. A statistical model for synthesis of detailed facial geometry. In Proceedings International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2006 Papers: July 30 - August 03, 2006, Boston, Massachusetts, 1025-1034. Published in ACM Transactions on Graphics 25(3): 1025-1034. Thomas Funkhouser Princeton University (a) Original low-resolution face (b) Synthesized detail (c) Aged

Introduction
Previous Work
Texture Synthesis
System
Data Acquisition
Remeshing
Extraction of Statistics
Synthesis
Applications
Analysis of Facial Detail
Interpolation
Adding Detail
Aging and De-aging
Comparison to Alternative Methods
Dissemination
Conclusion and Future Work
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