Abstract

In this paper, we address the problem of enhancing young people's awareness of the mechanisms involving privacy in online social networks by presenting an innovative approach based on gamification. In particular, we propose a web application that allows kids and teenagers to experience the typical dynamics of information spread through a realistic interactive simulation. Under the supervision of the teacher, the students are inserted in a small artificial social graph, and through the different stages of game, they can post sentences with different levels of sensitivity, and “like” or share messages published by friends. At the end of game session, the application calculate multiple behavioral scores that can be used by the teacher to raise the curiosity of the students and stimulate discussions. Moreover, a complete interactive report is generated to analyze every individual action of the terminated game sessions. Our educational tool has been employed within an extensive experimental study involving more than 450 kids and 22 teachers in seven Italian primary school institutes. The results show that our approach is stimulating and supports teachers in helping kids discover and recognize potential privacy risks in social network activities.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.