Abstract

Based on the theories of texture mapping in the Photorealistic Graphics and ray-tracing algorithm, this paper proposes a novel method to simulate the real three-dimensional shape measurement system by projecting a sinusoidal stripe texture on computer 3D models, which are generated by the ray-tracing algorithm. The sizes of the main error sources of the real measurement system can be determined by comparing the real measurement result and the simulation one when measuring a standard block, higher accuracy of the simulation system are achieved by adding these error sources, then the source of the errors in the measured object can be achieved in the same way.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.