Abstract
In 2011, the U.S. Supreme Court in Brown v. Entertainment Merchants Association overturned a California law that sought to keep violent video games away from minors. Entertainment Software Association (ESA), the video game industry's trade organization, for years fought legislation aimed at providing parents with more information about extremely violent games. This article analyzes campaign finance records, lobbying reports, trade publications, and court documents to illustrate how ESA uses its power to influence the U.S. regulatory, legislative, and judicial process. By documenting this political economic influence, this article charts interrelated developments regarding the consolidation of ownership and growth of the corporate video game lobby and assesses how ESA political contributions marginalize the public's access to information about violent games.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.