Abstract

Post-stroke rehabilitation should start as soon as possible, once the patient’s condition is considered stable. As rehabilitation must be intensive and repetitive, this can lead to problems with patient motivation and engagement. This paper proposes an immersive tool that intends to aid the traditional motor rehabilitation therapies, in order to both motivate and encourage the patients to perform therapeutic exercises, by having them distracted from their handicaps. Since different people have different needs, the game dynamically adapts to the user, by increasing or decreasing its level of challenge. Following the proposed solution principles a serious game was implemented and evaluated with positive results.

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