Abstract

In story-based games or other interactive story systems, a Drama Manager is an omniscient agent that acts to bring about a particular sequence of plot points for the user to experience. We present a Drama Manager that uses player modeling to personalize the user's story according to his or her storytelling preferences. In order to deliver personalized stories, a Drama Manager must make decisions on not only which plot points to be included into the unfolding story but also the optimal sequence of the events the user should experience. A prefix based collaborative filtering algorithm based on users' structural feedback is proposed to address the sequential selection problem. We demonstrate our system on a simple interactive story generation system based on choose-your-own-adventure stories to evaluate our algorithms. Results on human users and simulated users show that our Drama Manager is capable of capturing users' preference and generating personalized stories with high accuracy.

Full Text
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