Abstract
A sensitivity study involving a real-virtual object alignment task was performed in a stereoscopic augmented reality environment, in which the known conflict between binocular fusion and object interposition cues was expected to play a major role. The object was to evaluate subjects' sensitivity to visual texture of a real hemisphere surface and to target position at designated probe points on that surface. Consistent with earlier experiments, the results indicate that: a) both surface texture and target position had significant effects both on real-virtual object alignment and on the estimate of surface normal direction; b) fusion breakdown caused by the conflict between occlusion and binocular disparity could have been used as an extra depth cue to detect virtual and real object interactions. In addition, a practical solution to improving remote 3D measurement accuracy is proposed.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.