Abstract

This paper presents SemMR, a semantic framework for modelling interactions between human and non-human entities and managing reusable and optimized cultural experiences, towards a shared cultural experience ecosystem that might seamlessly accommodate mixed reality experiences. The SemMR framework synthesizes and integrates interaction data into semantically rich reusable structures and facilitates the interaction between different types of entities in a symbiotic way, within a large, virtual, and fully experiential open world, promoting experience sharing at the user level, as well as data/application interoperability and low-effort implementation at the software engineering level. The proposed semantic framework introduces methods for low-effort implementation and the deployment of open and reusable cultural content, applications, and tools, around the concept of cultural experience as a semantic trajectory or simply, experience as a trajectory (eX-trajectory). The methods facilitate the collection and analysis of data regarding the behaviour of users and their interaction with other users and the environment, towards optimizing eX-trajectories via reconfiguration. The SemMR framework supports the synthesis, enhancement, and recommendation of highly complex reconfigurable eX-trajectories, while using semantically integrated disparate and heterogeneous related data. Overall, this work aims to semantically manage interactions and experiences through the eX-trajectory concept, towards delivering enriched cultural experiences.

Highlights

  • Cultural applications are increasingly used for the development and delivery of cultural experiences to users

  • The main ingredients of the SemMR approach are the use of semantic technology for the utilization/integration of data and information discovered on Web sources, the cloud of Linked Open Data (LOD), and the Internet of Things (IoT)

  • The key concept in SemMR is the handling of real-world information as part of virtual entities (VE) that change and evolve, either individually or as part of related groups

Read more

Summary

Introduction

Cultural applications are increasingly used for the development and delivery of cultural experiences to users. Each cultural application is designed, implemented, and deployed separately, increasing the associated development costs (content development, code creation and testing, infrastructure deployment, and maintenance), while, at the same time, limiting the opportunities for sharing and reusing cultural experiences to the level of recommending isolated points of interests (PoIs) or coarse-grained routes [7,8,9] The impact of these challenges is more pronounced in augmented, virtual, and mixed reality (AR/VR/MR) systems, for which content development, code implementation and deployment infrastructure are more complex and demanding. The main ingredients of the SemMR approach are the use of semantic technology for the utilization/integration of data and information discovered on Web sources, the cloud of Linked Open Data (LOD), and the IoT Through this approach, the SemMR framework promotes experience sharing at user level, as well as data/application interoperability and low-effort implementation at the software engineering level. When specialized in the domain of MR, the SCEE ecosystem is denoted in this paper as MR-SCEE

Objectives
Results
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.