Abstract
This paper introduces an algorithm whose aim is to increase scheduling efficiency on a distributed system like a Cluster Grid. In order to measure this efficiency, we have classified jobs in homogeneous classes and observed the throughput on homogeneous class of compute server. The scheduler is based on a defined Potential function applied to the Prisoner’s Dilemma problem of the Game Theory and this approach allows avoiding inefficiency caused by generic greedy scheduler policies. Moreover for this kind of games, we have verified that all Nash equilibrium solutions correspond to the Potential Function minimum.
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