Abstract
In this paper, we are concerned with exploring the theoretically and technically research outcomes for the conflict resolution (CR) of multiple unmanned aerial vehicles (UAVs) by using the Internet of Things technologies. We propose a satisficing algorithm to mitigate the CR problem of multiple UAVs. Specifically, we first formulate the CR problem as a game model and design strategies of the game model based on flight characteristics of UAVs. Next, a satisficing game theory is used to mitigate the formulated problem. Furthermore, required time of arrival, which is a new judgment parameter of the strategy utility, is developed to ensure that the whole system can reach a socially acceptable compromise. Simulation results verify the effectiveness and adaptability of the proposed algorithm under complex environments.
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