Abstract

3D point cloud is one of the most common and basic 3D object representation model that is widely used in virtual/augmented reality applications, e.g., immersive communication. Compression of 3D point cloud is a big challenge because of its huge data volume and irregular data structure. In this paper, we propose a sampling-based compression algorithm for 3D point clouds. First, a 3D point cloud was resampled by a graph filter to obtain a subset of representative 3D points. Then, the representative points were compressed by the G-PCC (geometry-based point cloud compression) encoder software that was released by MPEG. Finally, the decoded representative points were used to reconstruct the original 3D point clouds by a CNN-based up-sampling approach. Experimental results demonstrate that a significant (73.15%) bit rate reduction can be achieved by the proposed 3D point cloud compression algorithm with minimal quality degradation of the reconstructed 3D point clouds.

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