Abstract

The aim of this study is to introduce the four-component instructional design (4C/ID) model in teaching loops for programming by using the model, which is defined in programming instruction, with the principles of the model for teaching technical skills and to discuss the differences in instructional planning and to discuss in the process of design of loops. It is important to integrate knowledge, skills and attitudes in the transfer of knowledge learned in schools to our business life and culture, and to transfer behaviors to new tasks. In the software development process, the planning, design, development and implementation of the programming courses with appropriate instructional design models and strategies should be ensured in order to teach and learn the subjects of the different courses in an effective and meaningful way. At this time, four-component instructional design (4C/ID) model are used for learning complex technical skills and presented in programming to apply loops for teaching skills in software development for programmers, designers and educators. At the end of study, the relationships between ID models and their use in programming process are indicated, and suggestions for developers, programmers and designers are discussed for the future research and applications in programming.

Highlights

  • In recent years, it is seen that programming and coding trainings are in a process from preschool level to university and after

  • How to integrate the skills related to these issues in educational technology and instructional design applications; How effective and meaningful manner issues students can gain the programming skills remains on the agenda for a solution as teaching strategies (Guney, 2019) learning levels and programming skills due to the low of venture capital for the very short time the opportunity to get a share of global capital in the world that is on the front and many small software entrepreneurs with their applications to the world with the giant of the world

  • In the software development process, the planning, design, development and implementation of the programming courses with appropriate instructional design models and strategies should be ensured in order to teach and learn the subjects of the different courses in an effective and meaningful way

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Summary

Introduction

It is seen that programming and coding trainings are in a process from preschool level to university and after. High‐level thinking and learning skills; It is a process that determines the lifestyle (culture) and social interaction which constitute the process of problem solving and decision‐making according to the purposes, which involves many mental processes based on inquiry For this reason, the design skills in the design model and the design of the tasks in the teaching programming, the sequencing of the works to be done, the gaining of supporting knowledge, the analysis of the cognitive and mental paths as well as the methodological knowledge, the ways of solution of the cognitive rules, design with the teacher applications in the process of teaching the loops are defined.

10. Partial Task Application Design
Step: Designing learning tasks
Project example
Step: Analysis of cognitive rules
10. Step: Partial task application design
Conclusions and Suggestions
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