Abstract
This paper proposes a robust, blind and imperceptible watermarking algorithm of 3D mesh models using redundancy information. The basic idea is to embed watermarks into a 3D mesh model by adjusting the order of vertexes in each triangle. Furthermore, we need to keep the normal vertex of each triangle unchanged. The algorithm is applied to many mesh models. Experimental results show no distortion will be caused and the imperceptibility of the watermark is very good. And its robustness against the common attacks, such as translation, rotation, scaling, noising, smoothing.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Digital Content Technology and its Applications
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.