Abstract

Bringing together a Riemannian geometry account of visual space with a complementary account of human movement synergies we present a neurally-feasible computational formulation of visuomotor task performance. This cohesive geometric theory addresses inherent nonlinear complications underlying the match between a visual goal and an optimal action to achieve that goal: (i) the warped geometry of visual space causes the position, size, outline, curvature, velocity and acceleration of images to change with changes in the place and orientation of the head, (ii) the relationship between head place and body posture is ill-defined, and (iii) mass-inertia loads on muscles vary with body configuration and affect the planning of minimum-effort movement. We describe a partitioned visuospatial memory consisting of the warped posture-and-place-encoded images of the environment, including images of visible body parts. We depict synergies as low-dimensional submanifolds embedded in the warped posture-and-place manifold of the body. A task-appropriate synergy corresponds to a submanifold containing those postures and places that match the posture-and-place-encoded visual images that encompass the required visual goal. We set out a reinforcement learning process that tunes an error-reducing association memory network to minimize any mismatch, thereby coupling visual goals with compatible movement synergies. A simulation of a two-degrees-of-freedom arm illustrates that, despite warping of both visual space and posture space, there exists a smooth one-to-one and onto invertible mapping between vision and proprioception.

Highlights

  • While there is much evidence that natural behaviour is organized into a chain of multisensory goals and that a series of small discrete movements are planned and strung together into a continuous sequence to achieve those goals, we do not yet have a formal mathematical theory of the underlying neural computational processing involved

  • Section 5: We describe the Riemannian geometry of minimum-effort movement synergies for visual tasks with N ≤ 10 control degrees of freedom (CDOFs)

  • Section 6: Here we present the Riemannian geometry of proprioception-to-vision and vision-to-proprioception maps taking into account redundancy between the many elemental movements of the body sensed proprioceptively and the three dimensions of visual space

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Summary

Introduction

While there is much evidence that natural behaviour is organized into a chain of multisensory goals and that a series of small discrete movements are planned and strung together into a continuous sequence to achieve those goals, we do not yet have a formal mathematical theory of the underlying neural computational processing involved. The mathematical theory presented here concerning the selection and sequencing of minimum-effort, multi-joint, coordinated movements compatible with visual goals has been developed with awareness of the many issues outlined above Likewise it has been developed cognizant of other theoretical models that seek to understand how the many biomechanical and muscular degrees of freedom (DOFs) of the human body are coordinated to achieve a specific goal. In this paper we combine our previous separate applications of Riemannian geometry to action [5] and to vision [6] to develop a Riemannian geometry theory of computational processes required in the planning and execution of minimum-effort visually-guided movement synergies to achieve specified visual goals. In particular we relate Riemannian geometry to work on motor synergies, optical flow, and dissociation of perception and action in illusions

Why Riemannian Geometry?
The Relevance of Riemannian Geometry in Visual Science
The Relevance of Riemannian Geometry in Action Science
The Geometry of an Integrated Somatosensory-Hippocampal-Visual Memory
The Street View Analogy
Constructing a 3D Representation via Riemannian Mapping
Geodesic Trajectories and Reinforcement Learning
Two Streams of Visual Processing
A Riemannian Metric Encodes the Intrinsic Geometry of Visual Space
The Intrinsically-Warped Geometry of 3D Visual Space
The Need for Movement Synergies
The Configuration Space of the Human Body Moving in 3D Euclidean Space
The Mass-Inertia Matrix of the Body Changes with Configuration
Minimum Effort Movement Trajectories to Achieve Specified Visual Outcomes
Movement Trajectories Confined to Local Regions in Configuration Space
Visual Scanning of Objects and of the Body
The Geometric Structure of Posture-and-Place Encoding
Redundancy in Posture-to-Vision Maps
Overcoming Redundancy in Posture-to-Vision Maps
A Simplified Description of Riemannian Graph Theory
One-Dimensional Submanifold
Two-Dimensional Submanifold
N-Dimensional Submanifold
The Two-Point Boundary Value Problem
Temporal Response Planning in a Submanifold
Synergy Submanifolds Are Confined to Local Regions in Configuration Space
Simulation of a Proprioceptive-to-Visual Map for a Two-DOF Arm
Task-Related Synergy Selection
Transforming Visuomotor Goals into Movement Synergies
Why Pursue a Theory?
A Recap of the Major Features of the Theory
Sequences of Movement Synergies in Natural Behaviour
Other Accounts of Movement Synergy
Relationship to Robotic Multi-Joint Movement
Dissociation of Perception and Action
Future Directions
Topological Spaces
Useful Definitions
Maps between Topological Spaces
Open and Closed Maps
Topological Manifolds
Smooth Manifolds
Smooth Maps between Smooth Manifolds
Tangent Vectors and Cotangent Vectors
Smooth Submanifolds
Smoothly Embedded Submanifolds
A.10. Slice Coordinates
A.11. Riemannian Manifolds
A.12. Graphs of Submanifolds
A.13. Vector Bundles
A.14. Vector Bundle Morphisms
A.15. Covariant Derivatives
A.16. Curvature
A.18. Variation through Geodesics
A.18.1. Variation at the Beginning Point
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