Abstract

Recent advancement of authoring tools has fostered a widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as learner-generated comic production; where learners constructively produce digital stories in a form of educational comics. However, there were concerns towards the obstacles and challenges of producing learner-generated comics. Hence, a conceptual production model of learner-generated comic was proposed to guide learners in designing and developing digital educational comics. Accordingly, as the decision making stage for validating the proposed model, expert review method was adopted. Results of expert review were coded and classified into flexibility, understandability, completeness, generality, and usability aspects, aligning with dimension of conceptual model characteristics. Consequently, a final appraisal cycle with experts was conducted to approve the revised and redesigned LGC production model based on expert review. In summary, the experts concluded that the proposed model replicates the process of learner-generated comic production very well, visually and descriptively. Suggestion of future research is put forward.

Highlights

  • Recent advancement of authoring tools has fostered a widespread interest towards using comics as a Digital Storytelling medium

  • This technology integrated learning approach is known as Learner-Generated Comic (LGC) production; where learners produce digital stories in a form of educational comics [1]

  • ‘Media’ on the other hand, is the symbol system that educators and learners use to represent knowledge; while ‘technology’ is the utilized tool to build and share their knowledge representations with others [2]. This denotes that LGC production belongs to learning “with” media and technology taxonomy; whereas digital educational comic is the symbol system in presenting knowledge

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Summary

Introduction

Recent advancement of authoring tools has fostered a widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as Learner-Generated Comic (LGC) production; where learners produce digital stories in a form of educational comics [1]. ‘Media’ on the other hand, is the symbol system that educators and learners use to represent knowledge; while ‘technology’ is the utilized tool to build and share their knowledge representations with others [2] This denotes that LGC production belongs to learning “with” media and technology taxonomy; whereas digital educational comic is the symbol system in presenting knowledge

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