Abstract

This review explores the models and frameworks used to evaluate user experience in mobile educational games. A number of seven studies were selected based on their MEG evaluation explorations. Based on the literature, three models were found in MEG user experience evaluation: playability heuristics, MEEGA+, and UEQ, where playability heuristics was the most adopted model. The review found that all of the models used have the ability to evaluate the MEG thoroughly. However, based on the definition and requirement of user experience and MEG, the models were found to be lacking in evaluating the educational and mobility part of the MEG and the immersion and flow component, where all of these components are pertinent to the MEG user experience. Therefore, this review suggests that more exploration is needed to provide a more comprehensive model for evaluating user experience for MEG.

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