Abstract

Through fundamentally understanding addiction and reviewing the arguments that support and contradict video game addiction as a disorder, this paper seeks to answer the question of whether video game addiction is a legitimate disorder or a premature diagnosis of the growing popularity of a new form of entertainment. It was found that issues associated with video game addiction such as the inability to manage time properly or prioritise the games over real-life responsibilities are not equivalent to real mental disorders. The research also raises the question of whether these addictions are facets of other preexisting disorders or a new branch of non-substance addiction.

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