Abstract

Motivation, as an important factor of individual differences in second language acquisition, has been widely discussed by teaching researchers. At present, many studies have discussed how to continuously stimulate learning motivation. Games have been proven to have a positive effect on learning. The application of game-based learning as an emerging teaching method in the field of education has also expanded significantly. Therefore, this study aims to review the research on the relationship and application of motivation and Game-based Learning (GBL) in second language (L2) acquisition. It is found that the impact of GBL can be positive in the motivation of L2 learners through an immersive learning environment, game experience and reward mechanism, competition and cooperation mechanism, and has achieved positive results in student learning. The research shows the potential for using digital games to teach a second-language., and looks forward to the application of the combination of gameplay and learning theory in the future teaching field.

Full Text
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