Abstract

Currently, large language models are on the rise with breakthrough progress in artificial intelligence. Existing reviews of AI game agents have not covered these latest developments, requiring a combing and analysis of the newest research advancements in game AI agents. This paper summarizes the application scenarios of game AI agents in four aspects: combat AI, Non-Player Character (NPC) interaction, automated testing, and Artificial General Intelligence (AGI) testing. In combat AI, there is a progressive developmental trend, with the introduction of Monte Carlo tree search and reinforcement learning enabling AI game agents to fully surpass humans in traditional board games. In NPC interaction, full AI is unnecessary. Game developers only need to incorporate AI for abilities related to player experience to increase appeal, with controllable generation results. In automated testing, game AI agents lack generalizability for testing so far. In AGI testing, academia has helpfully explored general game AI, but capabilities remain limited to certain games. Introducing large language models to game AI agents shows unprecedented capabilities. Finally, this paper provides an outlook on the hot topics and future directions of this research subject.

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