Abstract

There is a growing interest in action observation treatment (AOT), i.e., a rehabilitative procedure combining action observation, motor imagery, and action execution to promote the recovery, maintenance, and acquisition of motor abilities. AOT studies employed basic upper limb gestures as stimuli, but—in principle—the AOT approach can be effectively extended to more complex actions like occupational gestures. Here, we present a repertoire of virtual-reality (VR) stimuli depicting occupational therapy exercises intended for AOT, potentially suitable for occupational safety and injury prevention. We animated a humanoid avatar by fitting the kinematics recorded by a healthy subject performing the exercises. All the stimuli are available via a custom-made graphical user interface, which allows the user to adjust several visualization parameters like the viewpoint, the number of repetitions, and the observed movement’s speed. Beyond providing clinicians with a set of VR stimuli promoting via AOT the recovery of goal-oriented, occupational gestures, such a repertoire could extend the use of AOT to the field of occupational safety and injury prevention.

Highlights

  • Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations

  • The primary aim of sharing this dataset is to provide clinicians with a set of VR stimuli promoting via action observation treatment (AOT) the recovery of goal-oriented, occupational gestures

  • The dataset provides a repertoire of virtual-reality (VR) stimuli depicting occupational therapy exercises intended for AOT

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Summary

Summary

Motor rehabilitation could be achieved through motor practice, whereas recent evidence shed light on the potential of covert approaches to promote the recovery of motor abilities [1,2]. The primary aim of sharing this dataset is to provide clinicians with a set of VR stimuli promoting via AOT the recovery of goal-oriented, occupational gestures Such a sharing would enable the administration of VR AOT to rehabilitation teams lacking programming and technical skills, as the stimuli are ready to be deployed on low-cost devices. This latter aspect would enlarge the experimental sample of people receiving AOT for occupational gestures and make the procedures more homogeneous, in line with recent recommendations in the field [11]. Extending AOT to occupational injuries prevention would massively broaden the applicability of our dataset to daily procedures

Data Description
Grafical User Interface
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