Abstract

This article describes the common visualization of medical images and effective optimization method proposed from different perspectives. Ultimately, the authors propose their own best method and use test data to prove the validity of the method.

Highlights

  • Since 70s of 20th century, many rendering methods for data visualization have been proposed and successfully applied to the medical field

  • Direct volume rendering is a computationally intensive task that may be performed in several ways

  • A direct volume renderer requires every sample value to be mapped to opacity and a color

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Summary

Introduction

Since 70s of 20th century, many rendering methods for data visualization have been proposed and successfully applied to the medical field. There are mainly two types of methods, surface rendering and volume rendering, for visualization of three-dimensional data field. A direct volume renderer requires every sample value to be mapped to opacity and a color. This is done with a "transfer function" which can be a simple ramp, a piecewise linear function or an arbitrary table. Once converted to an RGBA (for red, green, blue, alpha) value, the composed RGBA result is projected on correspondent pixel of the frame buffer. The way this is done depends on the rendering technique. A shear warp implementation could use texturing hardware to draw the aligned slices in the off-screen buffer

Volume ray casting
Splatting
Shear warp
Texture mapping
Hardware-accelerated volume rendering
The performance method for medical data
Volume segmentation
Multiple and adaptive resolution representation
Pre-integrated volume rendering
Temporal reuse of voxels
Conclusion

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