Abstract
This paper investigates a computing offloading policy and the allocation of computational resource for multiple user equipments (UEs) in device-to-device (D2D)-aided fog radio access networks (F-RANs). Concerning the dynamically changing wireless environment where the channel state information (CSI) is difficult to predict and know exactly, we formulate the problem of task offloading and resource optimization as a mixed-integer nonlinear programming problem to maximize the total utility of all UEs. Concerning the non-convex property of the formulated problem, we decouple the original problem into two phases to solve. Firstly, a centralized deep reinforcement learning (DRL) algorithm called dueling deep Q-network (DDQN) is utilized to obtain the most suitable offloading mode for each UE. Particularly, to reduce the complexity of the proposed offloading scheme-based DDQN algorithm, a pre-processing procedure is adopted. Then, a distributed deep Q-network (DQN) algorithm based on the training result of the DDQN algorithm is further proposed to allocate the appropriate computational resource for each UE. Combining these two phases, the optimal offloading policy and resource allocation for each UE are finally achieved. Simulation results demonstrate the performance gains of the proposed scheme compared with other existing baseline schemes.
Highlights
Our society is becoming increasingly highly digitized, hyper-connected and globally data driven
A centralized dueling deep Q-network (DDQN) algorithm is adopted to solve the problem of offloading mode selection, based on the training results of the DDQN algorithm, a distributed deep Q-network (DQN) algorithm is utilized to optimize the computational resource of each fog access points (FAPs)
5 Results and discussion the parameters and results of the simulation experiment are presented to verify the performance of our proposed offloading and resource allocation scheme
Summary
Our society is becoming increasingly highly digitized, hyper-connected and globally data driven. Many widely anticipated services, including virtual reality (VR), augmented reality (AR), internet of vehicles, and ultra-HD video, are all call for extreme-low latency and extreme-low energy consumption in the 6G system [1]. These novel applications usually require powerful computational capacity, huge amounts of energy, and rigorous delay constraints. User equipments (UEs) usually have limited computational capability. It is not practical to run such complicated applications on the mobile devices of UEs. it is not practical to run such complicated applications on the mobile devices of UEs To solve this problem, fog radio access network architecture (F-RANs) is proposed as an extension to the
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