Abstract

Video coding plays an important role in the highly information-based world as videos contribute the largest part of network traffic. The latest video coding standard Versatile Video Coding (VVC) introduces a new transform scheme multiple transform selection (MTS), which brings considerable coding gains at the expense of high coding complexity. In this article, we propose a reconfigurable MTS architecture that supports all transform types in VVC with square and rectangular sizes ranging from 4 <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\times$</tex-math> </inline-formula> 4 to 32 <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\times$</tex-math> </inline-formula> 32. Firstly, we explore the features of three types of transform matrices and extract the features that are beneficial to designing a unified architecture. Then, we present an improved calculation scheme for general transforms, where the transform matrix is decomposed into two simpler matrices to increase the similarity and decrease the complexity of matrices involved in three types of transform operations. Thanks to the improved calculated scheme, a unified shift-adder unit (SAU) is designed and highly reused by different types. Moreover, we provide a twirling two-point splicing (T2S) scheme to improve reusability and deal with issues of data mismatch when conducting discrete cosine transform (DCT)-II of different sizes. As a consequence, an architecture with constant throughput of 32 pixels/cycle is implemented and specified in Verilog HDL. The synthesis results indicate that the application specific integrated circuit (ASIC)-based and field-programmable gate array (FPGA)-based hardware architectures achieve significant advantages both in area reduction and power consumption compared to existing methods in the literature.

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