Abstract
In view of animated human computer interfaces, this paper proposes a 3D head mesh modeling and expressive articulatory animation system. The appearance mesh model is first reconstructed from multi-view visible images using inter-regional cooperative optimization and depth super-resolution, and the universal internal articulatory mesh is then integrated with the reconstructed appearance mesh by interpolation. After establishing the head mesh model, the anatomical and biomechanical characteristics of articulators are combined to synthesize articulatory animation. The evaluations demonstrate the system can build a realistic and vivid virtual head for animated interface in real-time.
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