Abstract
The software Virtual Acoustics (VA) is an open-source auralization framework developed at the Institute for Hearing Technology and Acoustics, RWTH Aachen University, Germany. Using physics-based models for source emission and sound propagation, it allows plausible rendering of virtual scenes based on purely synthetic data. Its modular design provides a variety of rendering modules using different assumptions for the sound propagation. This allows the rendering of various indoor and outdoor scenarios with adjustable degree of complexity. Based on a similarly modular concept, VA allows a flexible way of reproducing the sound via headphones or loudspeaker arrays. For this purpose, the signals can be spatialized using binaural synthesis, higher-order ambisonics or VBAP. The respective scenarios, including source and receiver movement, can be controlled using the C + +, C#, Matlab, Python programming languages. Additionally, there are interfaces for the Unreal and Unity game engines allowing the combination with sophisticated visual cues, e.g., using HMDs. The software’s flexible structure and configuration possibilities enable the controlled application in listening experiments while providing an adequate level of plausibility. This work discusses the options as well as the limitations of the software and presents application examples in scientific experiments.
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