Abstract

A new rapid, raytracing method was developed and implemented for collaborative virtual reality systems. The goal of the method was to auralize historic acoustic venues in Rensselaer’s Collaborative-Research Augmented Immersive Virtual Environment Laboratory (CRAIVE-Lab). The CRAIVE-Lab provides a physical/digital environment for collaborative tasks using seamless video from multiple projectors and a 128-channel wave-field system with 6 additional ceiling loudspeakers. For the raytracing method, scanned floor plans are marked up by the user to create a two-dimensional geometric room model to calculate the temporal and spatial early-reflection pattern for the horizontal array of 128 loudspeakers resulting in an individual impulse response for each of the 128 loudspeakers. For this purpose, the loudspeaker array is virtually placed within the floor plan to calculate the impulse responses at each loudspeaker position considering the angles of incidence. The user can define wall materials and a directivity pattern for each sound source. The late reverberation tail is generated using a stochastic model based on the volume and surface characteristics of the space. An individual exponentially decaying reverberation tail is computed for each of the 134 loudspeakers with frequency-specific decay times. [Work supported by NSF Grant Nos. #1229391 and CISL.]

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