Abstract

Few children eat the recommended amounts of fruits and vegetables (FV). Although incentive-based interventions can increase FV consumption, this approach is costly and may be viewed as controversial due to the possible negative effects on intrinsic motivation. The FIT Game was designed to address these challenges. Four elementary schools were randomly assigned to either cooperatively play the FIT Game (n = 881) for ~8 weeks or to a no-game Control condition (n = 978). The FIT Game was presented daily as comic-book formatted episodes projected onto a large screen in the school cafeteria throughout lunchtime. All children could see the episodes which communicated daily whole-school vegetable-eating goals and illustrated the progress of the game’s heroes when these goals were collectively met. Photo estimates of FV consumption and skin carotenoid concentrations (biomarker of carotenoid consumption) were collected at baseline, during the last 5 days of the FIT Game, and 3 months after the intervention concluded. Control schools followed the same FV consumption-monitoring procedures for the same duration. At the conclusion of the intervention phase, children attending the FIT Game schools consumed more vegetables (d = 0.41), more fruit (d = 0.39), and had higher skin carotenoids (d = 0.66) than at baseline. These statistically significant increases were maintained at a 3-month follow-up for vegetables (d = 0.21, the food targeted for change) and carotenoids (d = 0.53). Thus, the no-cost virtual incentives of the FIT Game increased FV consumption in the short- and long-run, without negatively impacting intrinsic motivation.

Highlights

  • Adherence to a diet rich in fruit and vegetables (FV) can decrease the risk of hypertension, coronary heart disease, stroke, some types of cancer, premature mortality, and may prevent weight gain [1,2,3,4]

  • Children attending the FIT Game schools consumed significantly more vegetables (d = 0.41) and fruit (d = 0.39) compared to the baseline. This increase in atschool consumption was reflected in their skin carotenoid concentrations (d = 0.66), which was significantly different between the FIT Game and Control schools

  • The significant within-group gain in vegetable consumption was maintained 3 months after the completion of the FIT Game, and the significant increase in skin-carotenoid concentrations provides evidence against good-subjects or reactivity effects

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Summary

Introduction

Adherence to a diet rich in fruit and vegetables (FV) can decrease the risk of hypertension, coronary heart disease, stroke, some types of cancer, premature mortality, and may prevent weight gain [1,2,3,4]. Despite these benefits, most US children do not consume the recommended daily amounts of these foods. Most US children do not consume the recommended daily amounts of these foods This behavior is still less prevalent among children living in poverty [5,6,7]. Multi-component interventions can significantly increase fruit consumption, but vegetable consumption has been more difficult to impact [11]

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