Abstract

Individuals with atypical sensory and/or cognitive profiles have little access to out-of-home activities during their free time. A lack of information on activities and the characteristics of the outside environment often prevents them from investing in or obtaining new experiences. When they do participate, they often encounter difficulties and various obstacles that lead to failed attempts. This may lead to disengagement and a significant reduction in their social participation. The aim of this study was to co-construct a prototype based on the user’s needs and evaluate its feasibility and social validity from an exploratory perspective. A participatory research model using a mixed method based on an iterative design thinking methodology was used. The results show that describing the sensory attributes of environments increases people’s sense of familiarity and self-evaluation of accessibility. As a proof of concept, a virtual sound immersion prototype has been developed. It enables users to explore the sound environment and project themselves into new activities, including the emergence of the idea, the journey to get there and the performance of the activity itself. This study establishes the first step in the development of inclusive assistive technology and discusses issues related to the universal accessibility of the device.

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