Abstract

A progressive radiosity algorithm based on piecewise polynomial intensity distribution is presented in the paper. Unlike the conventional radiosity method, radiosity across each patch is assumed to vary in a polynomial distribution. A generalized radiosity equation for scenes with non-diffuse surfaces is then set up and solved by adopting the progressive refinement technique. To improve the efficiency of the algorithm, an adaptive Monte Carlo algorithm incorporation with localization technique is employed to evaluate the form-factors from source patches to nodes. Experimental results demonstrate the potential advantage of our method for rendering complex scenes.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.