Abstract

The Augmented Reality (AR) is an expanding field of the Computer Graphics (CG) that merges items of the real-world environment (e.g., places, objects) with digital information (e.g., multimedia files, virtual objects) to provide users with an enhanced interactive multi-sensorial experience of the real-world that surrounding them. Currently, a wide range of devices is used to vehicular AR systems. Common devices (e.g., cameras equipped on smartphones) enable users to receive multimedia information about target objects (non-immersive AR). Advanced devices (e.g., virtual windscreens) provide users with a set of virtual information about points of interest (POIs) or places (semi-immersive AR). Finally, an ever-increasing number of new devices (e.g., HeadMounted Display, HMD) support users to interact with mixed reality environments (immersive AR). This paper presents a practical framework for the development of non-immersive augmented reality applications through which target objects are enriched with multimedia information. On each target object is applied a different ArUco marker. When a specific application hosted inside a device recognizes, via camera, one of these markers, then the related multimedia information are loaded and added to the target object. The paper also reports a complete case study together with some considerations on the framework and future work.

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