Abstract

Interactive and innovative learning media supported by Augmented Reality (AR) is specifically used in the field of science in helping the development of student learning process at State University of Malang (UM). This media is designed to build the pillar of learning innovation strategy through IT fusion on curriculum and learning. Specifically, the main target in the development of teaching media with interaction through AR mobile media and science posters integrated with virtual communications is to improve the visual capabilities of information. Several stages to be done to realize this service are: 1)build a framework of the system in a comprehensive manner, 2)testing with a number of students as a user response, 3)making showcase and 4)demonstrating application system with multimedia content with science materials with 3D perspective (animation and interactive video). The software engineering method used in this application development is the waterfall model, while the qualitative method approach is needed to measure the effectiveness and efficacy of this AR science product on increasing the level of student understanding after using this media through a questioner. It is expected that with the development of this media will accelerate the formation of learning innovation in life-based learning in UM in the future. In broader impact, this work will be able to make UM as a learning innovation university as the competitive and superior university as well as become a reference in the technology of learning media.

Highlights

  • Face-to-face learning with conventional methods allows learning occurred interactively using various approaches, strategies, and learning methods, while online methods can provide material online without limitation of space and time, in addition, learners can more obtain and process information from various sources so, this can support the learning process

  • The development of learning media supported by Augmented Reality that synergizes with multiple resources in the form of a poster of science which is packed in interactive multimedia material and interactive teaching communication between students and lecturers

  • With the integration of learning innovation between science posters and AR used as blended learning in UM campus, the complete and efficient learning process for learning in the classroom and outside the classroom using UM poster can be achieved

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Summary

Introduction

Face-to-face learning with conventional methods allows learning occurred interactively using various approaches, strategies, and learning methods, while online methods can provide material online without limitation of space and time, in addition, learners can more obtain and process information from various sources so, this can support the learning process. With the use of innovative media learning through IT fusion is conducted testing expert tutor involvement for students who need explanation and frequently asked questions online, testing techniques with comparative methods between AR poster media and virtual expert tutor is the part of this research. They are important enough to do mapping the level of understanding of students on each teaching material so that the results of research can be a reference development of appropriate curriculum for the institution and can be a model of innovative learning with newness in the method, as well as research results published on the international journal. Journal of Disruptive Learning Innovation (JODLI), Vol 1(1), 2019 The target of this research is to realize learning innovation as IT fusion through making learning resource with science poster which can be implemented as extended blended learning in UM campus environment in a number of students and lecturers with science poster service for basic knowledge, practical skills, expert skills and developed skills to support model of life based learning in UM Institutions and other campuses in Indonesia

Related Work
Research Methodology
Result
10. The quality of image in the learning materials
Material is easy to understand
Conclusion
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