Abstract

Performance is one of critical issues in Augmented Reality (AR) system. In this paper, we introduce a pipeline framework model used for AR system, referenced as Pipelined Augmented Reality System. Pipelining exploits parallel at thread level and each critical process can run on a separate thread. Using pipelining in AR system, we can improve the performance of system significantly. We also use object-oriented concept to design and implement this pipeline framework. The evaluation result shows that the performance of the pipelined AR system is better than that of the normal AR system.

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