Abstract

The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the game world and the test results for the use of a device based on the BCI as a control interface for the created game are also presented. The game was created in the Unity graphics engine and the Visual Studio environment in C#. The game presented in the article is called “NeuroBall” due to the player’s object, which is a big red ball. The game will require full focus to make the ball move. The game will aim to improve the concentration and training of the user’s brain in a user-friendly environment. Through neurogaming, it will be possible to exercise and train a healthy brain, as well as diagnose and treat various symptoms of brain disorders. The project was entirely created in the Unity graphics engine in Unity version 2020.1.

Highlights

  • The gaming industry has grown in unimaginable ways over the past few years

  • The “NeuroBall” game was created in the Unity graphical environment in version 2020.1.0

  • The main character, i.e., the ball, makes its journey through places surrounded by nature

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Summary

Introduction

The gaming industry has grown in unimaginable ways over the past few years. The era of computer games began with a game created in 1947 by Thomas T. Over time, publishing companies began to join forces, and the industry was fed by an increasing budget, thanks to which many RTS games such as ‘The Sims’ by Maxis and other online games began to appear. All these events, to a large extent, led to a significant increase in interest in computer games. There are many development environments on the market that allow us to create various games. Unity is a toolkit for creating three-dimensional (3D) and two-dimensional (2D) games that was first introduced at a conference (Apple’s Worldwide Developers Conference) in 2005

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